Wage and Hour Defense Blog, time is money bonus.

Time is money bonus


On december 12, 2019, the department of labor (DOL) announced a final rule to clarify what perks and benefits can be excluded from an employees’ regular rate of pay.

Free forex bonuses


Wage and Hour Defense Blog, time is money bonus.


Wage and Hour Defense Blog, time is money bonus.


Wage and Hour Defense Blog, time is money bonus.

The final rule provides a non-exhaustive list of discretionary bonuses, including: severance bonuses, referral bonuses for employees not primarily engaged in recruiting activities, bonuses for overcoming challenging or stressful situations, employee-of-the-month bonuses, and other similar compensation. 29 C.F.R. § 778.211. The FLSA requires employers to pay non-exempt employees “at a rate not less than one and one-half times the regular rate at which [an employee] is employed” for all hours worked in excess of forty hours in a workweek. 29 U.S.C. § 207(a)(l). The regular rate includes “all remuneration for employment paid to, or on behalf of, the employee,” subject to eight statutory exclusions. 29 U.S.C. § 207(e).


Wage and hour defense blog


Insight and commentary on wage and hour law developments affecting employers


Time is money: A quick wage-hour tip on … regular rate exclusions applicable to year-end bonuses


Wage and Hour Defense Blog, time is money bonus.


With the end of the year just around the corner, many employers may be contemplating giving year-end bonuses to their non-exempt employees. And bonuses, year-end or otherwise, can create problems for employers when it comes to calculating overtime compensation for those employees.


One mistake some employers make concerns calculating an employee’s regular rate for purposes of paying overtime premiums. Indeed, many employers have found truth in the adage “no good deed goes unpunished” after implementing bonus policies or issuing other forms of compensation intended to reward employees, only to later discover that those payments had the unintended effect of increasing their employees’ regular rate and, thus, the overtime premiums that those employees should have received.


While this article focuses solely on the regular rate under the fair labor standards act (FLSA), employers should consult legal counsel to ensure that their compensation policies and calculations of overtime premiums comply with the FLSA as well as all applicable state and local laws.


What is the regular rate?


The FLSA requires employers to pay non-exempt employees “at a rate not less than one and one-half times the regular rate at which [an employee] is employed” for all hours worked in excess of forty hours in a workweek. 29 U.S.C. § 207(a)(l). The regular rate includes “all remuneration for employment paid to, or on behalf of, the employee,” subject to eight statutory exclusions. 29 U.S.C. § 207(e).


The amount of overtime pay due to an employee is a function of the employee’s regular rate of pay and the number of hours worked in a workweek. Wages may take many forms, such as hourly pay, salary, commissions, piece-rate, tips, bonuses, meals, or lodging, but in all such cases the overtime pay due must be computed on the basis of the average hourly rate derived from such earnings. This requires dividing the total pay for employment (except for the statutory exclusions) in any workweek by the total number of hours actually worked to determine the regular rate.


The regular rate depends on an employee’s actual earnings and hours worked and is not subject to contrary agreement, insofar as an employer must pay at least the minimum overtime premium required by the FLSA. Under the FLSA, the formula to compute the regular rate for the workweek is as follows:


Regular rate = total compensation in the workweek (minus statutory exclusions) ÷ total hours worked in the workweek.


Exclusions from the regular rate


As noted above, the FLSA identifies a number of types of payments that do not become part of the regular rate of pay when calculating overtime compensation. 29 U.S.C. § 207(e).


Generally speaking, all remuneration for employment, including bonuses, presumptively goes into the regular rate calculation. 29 C.F.R. §§ 778.208, 778.211. However, there is an important exception to that rule for discretionary bonuses.


Discretionary bonuses paid in recognition of services performed during a given period and paid at or near the end of that period can be excluded from the regular rate if (1) the fact that such bonuses are paid, and (2) the amount of those bonuses are left to the sole discretion of the employer. 29 U.S.C. § 207(e)(3); 29 C.F.R. § 778.211.


If an employer has promised, agreed, or contracted to pay employees a bonus such that the employees expect to receive it, such a bonus would not qualify as discretionary under the FLSA, and, thus, would be included in the regular rate for purposes of calculating overtime compensation. For example, bonuses issued pursuant to a policy that compensates employees when they hit certain metrics do not ordinarily qualify as discretionary.


On december 12, 2019, the department of labor (DOL) announced a final rule to clarify what perks and benefits can be excluded from an employees’ regular rate of pay. The final rule provides a non-exhaustive list of discretionary bonuses, including: severance bonuses, referral bonuses for employees not primarily engaged in recruiting activities, bonuses for overcoming challenging or stressful situations, employee-of-the-month bonuses, and other similar compensation. 29 C.F.R. § 778.211.


However, the final rule explicitly states that the label an employer gives to a bonus does not determine whether it qualifies as discretionary. Similarly, the mere fact that a bonus may be paid in december or january, rather than earlier in the year, is irrelevant to whether it can be excluded from an employee’s regular rate. 29 C.F.R. §§ 778.211.


Non-discretionary year-end bonuses increase employees’ entitlement to premium pay for all overtime hours worked during the period the bonus covers


Once an employer pays a non-discretionary bonus, it must recalculate the employees’ regular rate for the entire time period covered by the bonus and pay employees additional overtime premiums for any overtime hours worked during that time period. 29 C.F.R. § 778.209.


For example, if an employee worked 50 weeks in the year and received a non-discretionary bonus of $1,000, the employer would have to recalculate the employees’ regular rate to include $20 ($1,000 ÷ 50 weeks) of additional compensation for each of workweek in which the employee worked overtime and divide that additional compensation by the number of hours worked in each of those weeks.


Thus, if the employee worked 40 hours, the employee’s regular rate would increase by $0.50 ($20 ÷ 40hrs), and the employee must then receive an additional amount of compensation equal to one-half of that amount ($0.25) multiplied by the number of statutory overtime hours worked during the week.


An alternative to this calculation is to divide the bonus by the number of hours worked in the entire time period, thereby identifying the effect of the bonus on the regular rate across the time period, and then pay the additional half-time overtime. Thus, using the same example above of a $1,000 annual bonus, and assuming that the employee worked 2,000 hours in the year, the result is an increase of $0.50 in the average pay the employee received for each and every hour during the year. The employer would then address the overtime by paying an additional $0.25 of premium pay per overtime hour worked during the year. See 29 C.F.R. § 778.209(b).


For this reason, employers should confirm whether any year-end bonuses they pay non-exempt employees satisfy the requirements of a discretionary bonus under the FLSA. If employers inadvertently treat non-discretionary bonuses as discretionary and fail to include those bonus amounts in their employees’ regular rate, they may be in for a nasty surprise when they receive a demand letter seeking unpaid overtime premiums for an entire class of employees.



Time is money


Time is Money


Realistic gaming presents time is money slot game comprising 5 reels and 20 paylines. You better get ready because you could activate the bonus feature as soon as you enter the game. While on this feature, you could get a maximum of 96 free spins coupled with a 12X multiplier for every winning combo formed. Rated at 95.45% RTP, you can play it across multiple devices. You only need a minimum stake of 20p per spin to get started.


Chase time with time is money


The game celebrates everything clocks and time. The theme incorporates some industrial features paired with a metallic feel. There are valves and electricity that add up to the excitement in the game. A clock can be seen on top of the reels that will earn you some goodies in the free spins feature.


The low-value symbols include the 9-A playing cards while the high-value symbols include an inventor and his female assistant as well as the time machine. The inventor could award you 4, 16, or 40 times your bet if you land 3, 4 or 5 of the symbols on the line. The time is money logo acts as the game’s wild and it will replace all other symbols in the game except the clock which represents the scatter.


Exciting features


Free spins


This feature is activated by landing at least 3-clock scatter symbols randomly on the reels. You will then receive the following:



  • For 3 clocks you get 12 free spins

  • For 4 clocks you get 24 free spins

  • For 5 clocks you get 48 free spins



For every win, while on this feature, a huge clock will come into view and the hand of the clock will make a spin. Every hour of the clock represents a multiplier equal to the value of the hour. The multiplier is then imposed on all wins. For example, if the clock hand falls at 11 o’clock, your pay is subjected to an 11X multiplier. The hour ‘11’ is then scrapped from the clock face. If you hit all 12 hours, you get a jackpot pay of 5,000 coins which is equal to 250 times your bet. The good news is that the feature can be reactivated for extra free spins to award a total of 96 free spins.


To sum up


Realistic gaming will get props for the clean graphics in time is money online slots game that is accompanied by a piano soundtrack that blends in well with the theme. The features though only 1, offer a lot in terms of wins. Throw in the multipliers in the mix as well as free spins and you have yourself a handsome payout.



Time is money 1.9.6.18


Earn money for being online!


You can support me to keep up this project, I appreciate every cent:


The plugin does exactly what's in the name - it pays out your online players for their online time! Thus you're able to configure an amount of money that should be given to the player for their online time. In addition, it is possible to give items instead of a money payout. So for instance, you could give your players a diamond and 100 $ every 10 minutes.


Furthermore, time is money gives you the opportunity to configure multiple payouts! Therefore a higher payout could be given to VIP's if the VIP has the permission to that payout.


There is also an anti-AFK feature, so AFK players won't get paid! (you can disable this of course).


Beside the payouts, time is money also includes a great ATM solution, that is mainly designed to deposit and withdraw money in a fancy GUI.




English tutorial-video (thanks to azorees )

spanish tutorial-video (thanks to maxmar628):


Important note: you would need VAULT and a ECONOMY plugin.
The config.Yml is self-explanatory, so there is no need to tell you how to configure it. Anyway, you're free to ask your question about the plugin in the discussions.​


Configuration-version: 12
debug-log: false
# you can disable the plugin's payout feature in certain worlds
disabled_in_worlds:
- "creative_world"
# you can define if the player gets a payout whether player is afk or not.
# the permission tim.Afkbypass would avoid this for certain user or groups.
Afk_payout: false
# if afk payout is enabled, what percent should be paid out?
Afk_payout_percent: 10
display-messages-in-chat: true
display-messages-in-actionbar: true
display-messages-in-actionbar-time: 10
give_money_every_second: 600
store-money-in-bank: false
# define if multiple accounts should get payed with the same ip-address. You may disable this if your players are using multiple accounts per ip.
Allow-multiple-accounts: true
# option to increase the maximal amount of players of the same IP getting a payout. Only applies when allow-multiple-accounts is set to false.
Max-multiple-accounts: 1
# optional: define a server bank account for withdrawing money from that account for the payouts instead of creating money out of nowhere
bank-account: ""
# payouts will be delivered by "chance" instead "permission".
Choose-payout-by-chance: false
# enable this if you want to add up all lower payouts to the final payout (only relevant when using permissions)
merge-payouts: false
# you can add as many payouts you want. You only can choose between "permission"
# and "chance", not both.
Payouts:
1:
payout_amount: 50
max_payout_per_day: 1000
# chance: 10
permission:
2:
payout_amount: 100
max_payout_per_day: 10000
commands:
- /give %player% diamond 1
commands_if_afk:
- /give %player% dirt 1
# chance: 90
# you can use any permission name you want. E.G. Myserver.Donor
permission: tim.Vip
# translations
message: "&ayou earned &c%money% &afor 10 minutes online time!"
message_payoutlimit_reached: "&cyou have reached the payout limit today. You earned 0$"
message_afk: "&cyou havn't earned money because you were afk!"
message_afk_payout: "&6you earned &c%money% (%percent%% of normal payout) &6for 10 minutes online time while afk!"
message_multiple_ips: "&cyou havn't earned money because you're playing with multiple accounts!"
message_actionbar: "&ayou earned &c%money% &afor 10 minutes online time!"
message_payoutlimit_reached_actionbar: "&cyou have reached the payout limit today. You got 0$"
message_afk_actionbar: "&cyou haven't earned money because you were afk!"
message_afk_actionbar_payout: "&6you earned &c%money% &6for 10 minutes online time while afk!"
message_atm_noperms: "&cyou don't have the permission to use ATM's!"
message_atm_nomoneyinbank: "&cyou don't have enough money in bank!"
message_atm_nomoney: "&cyou don't have enough money!"
# ATM -> place down a sign with [atm] on the first line to use it!
Enable_atm: true
atm_title: "&catm"
atm_withdraw: "&cwithdraw"
atm_deposit: "&cdeposit"
atm_balance: "&cbank balance:"
atm_worth_gradation:
- 10.0
- 100.0
- 1000.0
- 10000.0
# you can seperate the ATM balances for different worlds by group them. Just set group-atms to true and write atm_groups as described below.
# note: existing bank accounts will be removed when enabling this feature.
Group-atms: false
# example groups for seperating all worlds:
#atm_groups:
# group1:
# - world
# group2:
# - world_nether
# group3:
# - world_the_end
# example groups for seperating skyblock worlds and survival worlds:
#atm_groups:
# group1:
# - askyblock_world
# - askyblock_spawn
# group2:
# - survival_world
# - farm_world


commands:
/tim - reloads the config. Permission: tim.Reload
/atm

- opens the ATM for a certain player . Permission: tim.Admin
/atm - opens the ATM for operating player. Permission: tim.Use


Permissions:
tim.Atm.Place - permission to create ATM signs
tim.Atm.Use - permission to use ATM signs


How to build ATM's?
Place down a sign containing [atm] in the first line, the other lines are optional. After that, the ATM is ready to use. If you want to get the money paid out by time is money stored in the bank, you would have to set store-money-in-bank in the config.Yml to true.


This plugin utilizes linus122's plugin metrics system, which means that the following information is collected and sent to spaceio.De:


* the server's version of java
* whether the server is in offline or online mode
* the plugin's version
* the server's version
* the OS version/name and architecture
* the core count for the CPU
* the number of players online
* the metrics version
* total disk space
* the plugin's author



Time is money (bonus) songtext
von peter maffay


Time is money (bonus) songtext


Hast du was, dann biste was
hat man seit jeher schon gesagt
damals war der spruch
nicht einmal sehr gewagt
das etwas, das wir alle lieben
könig, bettler oder banker
hochgeschätzt wird's auch von dieben
sogar vom teufel, hol's der henker
das ist penunze, knete, moos, die kohle
um diesen teuren stoff zu holen
hat sich mancher fast verbrannt


Hamster die sekunden
häufe stunden an und jahre
nimm die zeit von deinen kunden
denke immer an das bare


Zeit ist geld, time is money
davon kriegt man nie genug
all die anderen rezepte
sind der reinste selbstbetrug
zeit lässt unsere welt sich drehen
und das geld rollt hinterher
ohne zeit bleibt alles stehen
zeit ist geld, was willst du mehr?


Geld allein, das macht nicht glücklich
sagt sogar der präsident
ich verrat es augenblicklich
nur wer das geheimnis kennt
wird wirklich reich im leben
hüte dich, und sag's nicht weiter
musst's mir in die hand versprechen
nur dann steigst du hoch die leiter
verrätst du's, rächt es sich
der trick ist simpel, fast verrückt
du hast bestimmt davon gehört
doch keinen kenn' ich, dem es glückt


Hamster die sekunden
häufe stunden an und jahre
nimm die zeit von deinen kunden
denke immer an das bare


Zeit ist geld, time is money
davon kriegt man nie genug
all die anderen rezepte
sind der reinste selbstbetrug
zeit lässt unsere welt sich drehen
und das geld rollt hinterher
ohne zeit bleibt alles stehen
zeit ist geld, was willst du mehr?


Du kannst die zeit bei andern stehlen
fülle sie mit leeren worten
lass dich doch zum kanzler wählen
so was öffnet alle pforten


Hamster die sekunden
häufe stunden an und jahre
nimm die zeit von deinen kunden
denke immer an das bare


Zeit ist geld, time is money
davon kriegt man nie genug
all die anderen rezepte
sind der reinste selbstbetrug
zeit lässt unsere welt sich drehen
und das geld rollt hinterher
ohne zeit bleibt alles stehen
zeit ist geld, was willst du mehr?



Rested bonus


Time is money, friend! July 3, 2009


Grinding is a waste of time, and therefore money. QED.


Of course this is not news to anyone. But let me explain…


Having started a warrior and druid with the refer-a-friend bonus (300% exp) the significant other and I managed to power through to level 58 fairly quickly, at which point we promtply purchased the expansion packs, and re-rolled dks. Fairly standard attitude for new players I imagine! Having since worked on those dks for the last couple of months, our R-a-F bonus has expired (only lasts 90 days). Unfortunately it expired right in the midst of our pally grind – at least we got them to 21 before it ran out. We had completed the draenei starting zones, and (for sentimentality reasons) I suggested duskwood as the next target for leveling. It was either that or ashenvale, and while ashenvale is a fun place, I really enjoyed the story arcs and quests chains in duskwood the first time around.


However, as anyone who’s levelled a human knows, duskwood quests involve a lot of running to and fro from darkshire to the raven hill cemetary and back again. And again. And again…


Since we had stopped getting 300% experience, we had to trudge through each and every quest, fingers numb, eyes bleary. I was determined to get my pally pony and refused to sleep until I hit 30. Success arrived at about 2am, and all I could think was “thank god I will be able to get a mount before duskwood next time around!”


After that epic session, we decided to obtain another account, character transfer one of the pallies and continue with our R-a-F bonus. It was smooth sailing all the way to 48: duskwood > menethi l> theramore > dustwallow > mudsprocket > tanaris


And then we hit un’goro crater. We both enjoyed this the first time round – a lush setting, hints of jurassic park, some classic pop culture references (link’s sword, chasing amy). Plus basically every mob in the crater needs to be killed for some quest. However, the RNG and drop rate for these quests is particularly brutal. Quest design in old world is not particularly refined (compared to outland/northrend) but at least it is usually a good mix of:



  1. Kill X mobs

  2. Kill mobs until you retrieve X items

  3. Kill a named mob

  4. Fedex quests (talk to this NPC, give item to that NPC, breadcrumb quests, etc)



Of course, this is a gross generalisation, but it does hold true. Certain quest chains involve more #4 than the others (e.G. The missing diplomat quest chain) but generally in a zone you will get handed a good mix of all four of them. In un’goro crater, though, the writers seem to have gotten lazy: the majority of the quests involve #2, and have a viciously low drop rate. Another con to #2 quests is that when partied, you’ll need to retrieve twice as many items as when playing solo.


This kind of grinding is mind-numbing and pointless. Often the mobs would drop nothing at all. At least if one of us skinned we could have filled countless bags with leather, but we’re not, and leather isn’t worth that much anyway, plus the only ‘settlement’ in un’goro lacks both an inn and a mailbox. I understand that quest variety is at a premium in a game that revolves mostly around combat and is essentially a grueling treadmill-like stat-grind from 1 to 80. But I don’t want to be constantly reminded of that with each unsuccessful kill that drops grey trash. I know the 50-58 grind is a particularly rough patch, but I think we’ll skip un’goro next time.


We had powered from 30 to 48 in one evening, then crawled from there to 53 in un’goro. As pallies the next logical zone would be EPL/WPL, but we are so sick of those zones after doing them as dks. I think winterspring will be tonight’s location. Fun, interesting, a pain in the ass to get to, but we’ll rep up with the neutral factions (‘time is money friend’).



Bonus


What is a bonus?


A bonus is a financial compensation that is above and beyond the normal payment expectations of its recipient. Companies may award bonuses to both entry-level employees and to senior-level executives. While bonuses are traditionally given to exceptional workers, employers sometimes dole out bonuses company-wide to stave off jealousy among staffers.


Bonuses may be dangled as incentives to prospective employees and they can be given to current employees to reward performance and increase employee retention. Companies can distribute bonuses to its existing shareholders through a bonus issue, which is an offer of free additional shares of the company's stock.


Key takeaways



  • A bonus is a financial compensation that is above and beyond the normal payment expectations of its recipient.

  • Bonuses may be awarded by a company as an incentive or to reward good performance.

  • Typical incentive bonuses a company can give employees include signing, referral, and retention bonuses.

  • Companies have various ways they can award employee bonuses, including cash, stock, and stock options.


Understanding bonuses


In workplace settings, a bonus is a type of compensation an employer gives to an employee that complements their base pay or salary. A company may use bonuses to reward achievements, to show gratitude to employees who meet longevity milestones, or to entice not-yet employees to join a company's ranks.


The internal revenue service (IRS) considers bonuses as taxable income, which means employees will need to report any bonuses they receive when filing their taxes.  


Incentive bonuses


Incentive bonuses include signing bonuses, referral bonuses, and retention bonuses. A signing bonus is a monetary offer that companies extend to top-talent candidates to entice them to accept a position—especially if they are being aggressively pursued by rival firms. In theory, paying an initial bonus payment will result in greater company profits down the line. Signing bonuses are routinely offered by professional sports teams attempting to lure top-tier athletes away from competitive clubs.


Referral bonuses are presented to employees who recommend candidates for open positions, which ultimately leads to the hiring of said candidates. Referral bonuses incentivize employees to refer prospects with strong work ethics, sharp skills, and positive attitudes.


Companies offer retention bonuses to key employees, in an effort to encourage loyalty, especially in downward economies or periods of organizational changes. This financial incentive is an expression of gratitude that lets employees know their jobs are secure over the long haul.


Performance bonuses


Performance bonuses reward employees for exceptional work. They are customarily offered after the completion of projects or at the end of fiscal quarters or years. Performance bonuses may be doled out to individuals, teams, departments, or to the company-wide staff. A reward bonus may be either a one-time offer or a periodic payment. While reward bonuses are usually given in cash, they sometimes take the form of stock compensation, gift cards, time off, holiday turkeys, or simple verbal expressions of appreciation.


Examples of reward bonuses include annual bonuses, spot bonus awards, and milestone bonuses. Spot bonuses, which reward employees who deserve special recognition, are micro-bonus payments, typically valued at around $50. Workers who reach longevity milestones—for example, 10 years of employment with a given firm—may be recognized with additional compensation.


Some businesses build bonus structures into employee contracts, where any profits earned during a fiscal year will be shared amongst the employees. In most cases, C-suite executives are awarded larger bonuses than lower-level employees.


Bonus inflation


While bonuses are traditionally issued to high-performing, profit-generating employees, some companies opt to issue bonuses to lower-performing employees as well, even though businesses that do this tend to grow more slowly and generate less money. Some businesses resort to distributing across-the-board bonuses in an effort to quell jealousies and employee backlash. After all, it's easier for management to pay bonuses to everyone than to explain to inadequate performers why they were denied.


Furthermore, it can be difficult for an employer to accurately assess their employees' performance success. For example, employees who fail to make their activity quotas may be very hard workers. However, their performance may be hampered by any number of conditions out of their control, such as unavoidable production delays or an economic downturn.


Bonuses in lieu of pay


Companies are increasingly replacing raises with bonuses—a trend that vexes many employees. While employers can keep wage increases low by pledging to fill pay gaps with bonuses, they are under no obligation to follow through. Because employers pay bonuses on a discretionary basis, they may keep their fixed costs low by withholding bonuses during slow years or recessionary periods. This approach is much more viable than increasing salaries annually, only to cut wages during a recession.


Dividends and bonus shares


In addition to employees, shareholders may receive bonuses in the shape of dividends, which are carved from the profits realized by the company. In lieu of cash dividends, a company can issue bonus shares to investors. If the company is short on cash, the bonus shares of company stock provide a way for it to reward shareholders who expect a regular income from owning the company's stock. The shareholders may then sell the bonus shares to meet their cash needs or they can opt to hold onto the shares.



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Wage and Hour Defense Blog, time is money bonus.


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• make room for change in your life by banishing doubt and anxiety
• create a vision for your personal brand of freedom outside the corporate grind of the status quo
• talk about and make money without shame–the money you have and the money you want
• wave good-bye to your inner perfectionist
• know exactly what to do on a daily basis to make more money from home
• have a commitment strategy, not an exit strategy
• always remember that money can't buy happiness!


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8 reasons time is worth more than money


Wage and Hour Defense Blog, time is money bonus.


Time. Most of us never seem to have enough, and we're spending a good chunk of it earning money. It stands to reason that time is money, and the more time we have, the more money we can make. But are we looking at this the wrong way? Is time the real treasure here, and are we wasting it to stockpile something far less valuable?


1. You can't make more time


You can always find a way to make more money. Although it's not something we want to do, we have the option to sell possessions, work an extra shift, pick up some freelance work, or maybe even win a few bucks on a scratch ticket. But there are no chances for you to create more time. You can't add an extra hour to the day. You can't give yourself 20 extra years on this planet by investing in the "time market." time is finite for us, as individuals. We may have 85 years to live and thrive, or we may only get 30. This is worth remembering when you are spending more time making money than you are with friends and family. Those times are precious, and fleeting. Money? There's always more of that.


2. You can do more with a day off than with a day's pay


Everyone earns different amounts, but a day's pay to a rich person or a poor person is still the same, relative to his or her situation. Whether it can buy you a new xbox or a new ferrari, the point is that a day's pay is finite. You will be given a set amount of money that can buy a limited number of items.


But with a day off work, the world is your oyster. Well, maybe not traveling to tahiti or scaling mount everest, but you really can explore all sorts of adventures that you could not do while at work. Maybe you take that time to paint that picture you've always wanted to, or begin writing a new book. You can meditate, and find some of that inner peace you've been looking for. At the end of the day, a "thing" that costs money will never compete with an experience that broadens the mind, or simply makes you happy.


3. Time creates more memories than money


Think back to the best moments in your life so far. How many of them are based on money, and how many are based on time spent with friends and family? Very rarely do we sit back and think, oh man, the day I got that new pair of shoes was awesome! Our most treasured memories come from time spent with the people we love, and in places we adore. Yes, it certainly does take a little money to travel. Luxurious vacations are definitely something we need money for, but we also treasure those times we walked hand-in-hand with a loved one in the park, or sang karaoke with friends at a local bar. Time gives us those memories we can look back on and laugh, or cry. And while money may help, it's never the main focus.


4. You need time to spend money


You may have all the money in the world, but you only have a certain amount of time in which to spend it. Billionaires around the globe have enough money to last 100 lifetimes, and yet they only have a set number of years on this planet. Even then, the last 10-20 years are not exactly the best. Money can buy you a lot, but it cannot buy you more time, which is why time is the most valuable resource we all have. Whether you're rolling in dough, or scraping together a living, time is the great equalizer. And most rich people would gladly give up a huge chunk of money for the chance to spend a few more good years with family and friends.


5. People close to death wish for more time, not money


How often have you heard the story of people saying, "it went by so fast" or "if only I'd had more time" as they were living out their final days? It's something said by so many people, so often, and with good reason. But very few people say, "I wish I'd had more money" or "if only I'd been a millionaire" as they consider the lives they lived. We may have regrets, but so few are based around money and possessions. Money may provide us with some luxuries, but time gives us so much more. Ask someone with a few months to live if they'd like $10 million or 10 more years on the planet, and you know the answer you'd get back.


6. Time brings more happiness than money


A study published earlier this year asked participants what brings them greater happiness — free time, or money. Over half of the people involved in the study — some 4,600 participants — said that free time brought them more happiness, and prioritized it as such. Free time came before earning money.


The questions were not as blatantly worked as, "do you prefer free time over money?" though. Some were asked if they would prefer an expensive apartment with a long commute over a cheaper apartment with a shorter commute. Or, if they'd want a job with long hours and a high salary, or fewer hours and less salary. It seems that more people are interested in making the most of their free time, and would rather sacrifice the fringe benefits and luxuries in favor of quality time. It is worth noting, however, that the younger people surveyed were not as swayed by time as older respondents. Clearly, when you have much more time ahead of you, you value it less than money.


7. Time is priceless, money is not


Money is money. The value of it fluctuates from day to day, and differs across currencies and investments. But time… you cannot put a price on that. For instance, what kind of price tag would you attach to spending one hour with someone you love? How about spending the day with a friend or family member you haven't seen in 15 years? What price would you put on an experience that broadens the mind, or brings you inner peace? While it is easy to say it would cost several thousand dollars to book a vacation, what is the cost of spending a few hours on a beach thinking of nothing but the sand between your toes? No worries. No stresses. Just that moment. What's more, time is free.


8. Time, not money, is a great healer


It takes time to gain perspective. It cannot be bought. It takes time to realize your strengths and weaknesses. It takes time to figure out who you really are, and who you want to become.


When you put time against money, it's no contest. Money helps you live your life over that time, but it's time itself that gives you the greatest benefit.



Rested bonus


Time is money, friend! July 3, 2009


Grinding is a waste of time, and therefore money. QED.


Of course this is not news to anyone. But let me explain…


Having started a warrior and druid with the refer-a-friend bonus (300% exp) the significant other and I managed to power through to level 58 fairly quickly, at which point we promtply purchased the expansion packs, and re-rolled dks. Fairly standard attitude for new players I imagine! Having since worked on those dks for the last couple of months, our R-a-F bonus has expired (only lasts 90 days). Unfortunately it expired right in the midst of our pally grind – at least we got them to 21 before it ran out. We had completed the draenei starting zones, and (for sentimentality reasons) I suggested duskwood as the next target for leveling. It was either that or ashenvale, and while ashenvale is a fun place, I really enjoyed the story arcs and quests chains in duskwood the first time around.


However, as anyone who’s levelled a human knows, duskwood quests involve a lot of running to and fro from darkshire to the raven hill cemetary and back again. And again. And again…


Since we had stopped getting 300% experience, we had to trudge through each and every quest, fingers numb, eyes bleary. I was determined to get my pally pony and refused to sleep until I hit 30. Success arrived at about 2am, and all I could think was “thank god I will be able to get a mount before duskwood next time around!”


After that epic session, we decided to obtain another account, character transfer one of the pallies and continue with our R-a-F bonus. It was smooth sailing all the way to 48: duskwood > menethi l> theramore > dustwallow > mudsprocket > tanaris


And then we hit un’goro crater. We both enjoyed this the first time round – a lush setting, hints of jurassic park, some classic pop culture references (link’s sword, chasing amy). Plus basically every mob in the crater needs to be killed for some quest. However, the RNG and drop rate for these quests is particularly brutal. Quest design in old world is not particularly refined (compared to outland/northrend) but at least it is usually a good mix of:



  1. Kill X mobs

  2. Kill mobs until you retrieve X items

  3. Kill a named mob

  4. Fedex quests (talk to this NPC, give item to that NPC, breadcrumb quests, etc)



Of course, this is a gross generalisation, but it does hold true. Certain quest chains involve more #4 than the others (e.G. The missing diplomat quest chain) but generally in a zone you will get handed a good mix of all four of them. In un’goro crater, though, the writers seem to have gotten lazy: the majority of the quests involve #2, and have a viciously low drop rate. Another con to #2 quests is that when partied, you’ll need to retrieve twice as many items as when playing solo.


This kind of grinding is mind-numbing and pointless. Often the mobs would drop nothing at all. At least if one of us skinned we could have filled countless bags with leather, but we’re not, and leather isn’t worth that much anyway, plus the only ‘settlement’ in un’goro lacks both an inn and a mailbox. I understand that quest variety is at a premium in a game that revolves mostly around combat and is essentially a grueling treadmill-like stat-grind from 1 to 80. But I don’t want to be constantly reminded of that with each unsuccessful kill that drops grey trash. I know the 50-58 grind is a particularly rough patch, but I think we’ll skip un’goro next time.


We had powered from 30 to 48 in one evening, then crawled from there to 53 in un’goro. As pallies the next logical zone would be EPL/WPL, but we are so sick of those zones after doing them as dks. I think winterspring will be tonight’s location. Fun, interesting, a pain in the ass to get to, but we’ll rep up with the neutral factions (‘time is money friend’).





So, let's see, what was the most valuable thing of this article: with the end of the year just around the corner, many employers may be contemplating giving year-end bonuses to their non-exempt employees. And bonuses, at time is money bonus

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